/*
 *  $Id: NightKnight.cs 1051 2010-05-18 22:10:41Z thenn.erannor $
 *	This file is a part of Ragima CCG.
 *	(C) 2008 Ragima development group.
 *
 *	Licensed under the terms of the GNU GPL License version 2.
 *
 */

namespace Ragima.Cards001.Darkness.Creatures {
    public class NightKnight: CreatureCard {
        public NightKnight(): base("001_d_c_night_knight") {
            Level = CompleteLevel.ReadyForTest;
            Element = ElementType.Darkness;
            Value = 100;
            Damage = 2;
            Health = 4;
			AddManaCost(ElementType.Darkness, 4);
        }
        public override void SetNaturalAffects(ICollector<Affect> affects) {
            affects.Add(new Affects.FinishKill(2));
            affects.Add<Affects.Tireless>();
        }
    }
}
